


The job
Break into abandoned buildings at night, find the valuables, and drag them back to the van. Everything you carry is heavy, awkward and fragile, and something in there is listening.
Physical loot
Grab, carry and drop real objects. Heavier items slow you down. Hard knocks cut an item's value.
They can hear you
Enemies see in a cone and hear footsteps, loot hitting the floor, even loud talking. Sneak, break line of sight, turn the torch off.
Proximity voice
Only people near you can hear you. Talk to your team, and hope nothing else does.
Down, not out
Go down and your team can revive you. If everyone drops, the run is over.
Almost no light
Your torch and a faint glow are all you have. Past the beam it's deep indigo, then nothing.
Found footage
A shaky VHS camcorder look, with tape glitches when you're hurt or something is close.
How to play
- Download and unzip the build below, then run
Salvage.exe. Windows may warn that it is unrecognised (the build isn't code-signed yet): choose More info then Run anyway. - Play → Join game and click the Salvage test server entry. Or enter
54.37.245.90:7777yourself. - Ready up. The first player in is the lobby leader and presses Start run.
- Allow the microphone if Windows asks. Voice chat is proximity-based.
Test server: 54.37.245.90:7777 (UDP). Players must run the same version as the server, so always grab the latest build.
Download
Downloads are for invited testers while the game is in playtest. Ask whoever invited you for the code.
What's new in v0.2.1
- Character screen on the main menu: pick from 19 characters; everyone in your game sees the one you chose
Credits
Salvage is an in-development game. Third-party assets, with thanks:
- Engine: Godot Engine (MIT)
- Van: "70s Chevy van" by Mark Komlev / PomidorkaStudios
- Level kit: "KayKit Prototype Bits" by Kay Lousberg (CC0)
- Robot character: Quaternius (CC0)
- UI sounds, impacts, footsteps, jingles: Kenney (CC0)
- Menu music: "Dark Ambient 1" by Luis Zuno (ansimuz)
- VHS colour-bleed shader idea: ROT-7 (godotshaders.com, CC0)
- Fonts: VT323 (SIL OFL), Special Elite (Apache 2.0)
- Further character, city and office assets are being credited as their sources are confirmed.